The visible sensitivity slider in Sniper Arena snaps at coarse 0.05 increments. But the underlying engine has 57 hidden rungs — one per integer degree from 1° to 57°. The text-input field accepts any value; the engine snaps to the nearest whole degree internally. Here's the complete guide.
Every Sniper Arena player who has tinkered with sensitivity has noticed something odd: the visible slider snaps at coarse 0.05 increments, but the text-input field accepts arbitrary float values. What's happening internally?
The verified mechanism: the game stores sensitivity as integer degrees, applies an internal degree-to-radian conversion factor (0.01745333, slightly less precise than the math-perfect π/180 = 0.0174532925), and converts back to radians for display. Whatever you type gets snapped to the nearest whole degree — 1°, 2°, 3°... up to 57° (the visible slider's 1.0 ceiling).
This was verified empirically: a player typed 0.1745329 (the math-precise radian value of 10°). After logging out and back in, the game returned 0.1745333 exactly. That's 10 × 0.01745333 — proof that the game stored "10°" and reconstructed the radian display using its imprecise internal constant.
Here are the canonical values to type for each integer-degree rung:
| Degree | Radian Value | Use Case |
|---|---|---|
| 1° | 0.0174533 | Ultra-precision (high-zoom sniping) |
| 2° | 0.0349067 | Very fine |
| 3° | 0.0523600 | Fine — visible slider min |
| 4° | 0.0698133 | Fine |
| 5° | 0.0872667 | Slightly fine |
| 6° | 0.1047200 | Lower-medium |
| 7° | 0.1221733 | Lower-medium |
| 8° | 0.1396266 | Below-medium |
| 9° | 0.1570800 | Slightly below-medium |
| 10° | 0.1745333 | Conservative balanced (popular) |
| 11° | 0.1919866 | Optimal x1-x2 (BCI rec) |
| 12° | 0.2094400 | Slightly aggressive |
| 13° | 0.2268933 | Aggressive |
| 14° | 0.2443466 | Run-and-gun |
| 15° | 0.2618000 | High |
| 20° | 0.3490666 | Very high |
| 30° | 0.5235999 | Snap-shooting |
| 45° | 0.7853999 | Extreme |
| 57° | 0.9948398 | Maximum (slider ceiling 1.0) |
Most matches happen at x1-x2 zoom. At low zoom, the game's zoomFactor doesn't dampen sensitivity — you get nearly 100% of your slider value as raw angular response. This means sweep speed dominates over precision.
Recommendation: 11° (0.1919866) — gives a ~60° engagement-zone sweep in a single 5-inch finger swipe on iPad Pro 11", with finger to spare for fine adjustments. 10° works too if you prefer slight conservatism.
The zoomFactor curve (32 - Z) / 31 reduces sensitivity as you zoom in:
Recommendation: 9-10° band. Lower than x1-x2 because precision matters more at zoom.
Slow, precise tracking. The 51.6% zoomFactor at x16 already dampens you significantly.
Recommendation: 8-9°. Some pros go as low as 5-6° for fine headshot taps.
240Hz touch sampling, 120Hz ProMotion display. The reference target for the recommendations above. iPad Pro M5 11" 1TB has the most thermal headroom, so 120fps sustained is doable.
Same 240Hz touch sampling, smaller display. Smaller screen = harder to do fine sub-degree touches, so most players prefer 1-2 rungs lower than iPad equivalents (8-10° instead of 10-11°).
720-960Hz touch sampling — 3-4× higher than iOS. Effectively 1 rung of "free precision" — your finger position is sampled more often. Same recommendations work; some players find 12° on ROG Phone feels like 11° on iPad due to the higher sampling.
Per the verified game mechanics:
Pro players often share sensitivity values like 0.2618 or 0.1919866 — these are the radian representations of integer degrees (15° and 11° respectively). Hand-typing these locks you into the canonical rung instead of relying on slider drag (which can land anywhere within a snap window).
For x1-x2 zoom dominant play on iPad Pro: 11° (0.1919866). For balanced play: 10° (0.1745333). For high-zoom precision: 9° or lower.
The game stores sensitivity as integer degrees and reconstructs the radian display using its internal constant 0.01745333. If you type a value that doesn't match that pattern, it snaps to the nearest whole degree. After logout/login you see the canonical radian display for that degree.
Indirectly. Higher framerate = smoother visual feedback (you see the camera moving more frames per server tick), but the sensitivity-to-rotation conversion is identical at 90 vs 120 fps. The game has a per-device FPS lookup table that determines your target.
The visible slider was designed with 0.05-step notches as a UX simplification. The text-input field bypasses this and accepts any value, snapping internally to whole-degree rungs.
Last updated 2026-05-03 · Sensitivity rung mechanic verified empirically · Sniper Arena is published by Bad Santas; we are independent.
Canonical 4.460 × slider^0.697 conversion (verified).