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RP STACKING GUIDE

How to maximize Rank Points per match. Weapon selection, sphere loadout, and stacking order.

QUICK ANSWER — What To Do Right Now

Best Weapon for RP
TRAC300 HC (18.0x multiplier) or TAC50PLAT (16.0x). For most players: TPAR Elite or TPAR300 (2.0x, 30+ kill pts).
Best Spheres for RP
Fill ALL 6 slots with after-battle RP boost spheres at highest rarity/stage. Top picks: Flawless (51%), Eleven (51%), Anniversary (50%).
The #1 Rule
After-battle spheres apply AFTER the weapon premium multiplier. A 51% Flawless on a 2.0x weapon = 51% of the already-doubled RP. Stack after-battle spheres in every slot.
Common Mistake
Putting combat/defense spheres in slots that could hold RP boosters. Unless you're dying constantly, every slot should maximize RP.

How RP Stacks — The 7-Step Pipeline

RP is calculated in layers. Each step builds on the previous one. Understanding the ORDER is critical for optimization.

1
Base Kill Points
Your weapon's kill_pts per kill. Headshots use headshot_pts. Assists use assist_pts. Higher-tier weapons earn more per kill.
2
Hit Type Bonuses
Headshot, combo, revenge, first blood, fast kill, one-shot-kill — each adds flat RP on top of kill points.
3
Kill Streak / Series Bonus
Consecutive kills without dying. Grows with each kill in the streak. Dying resets to zero. Stay alive = exponential RP growth.
4
In-Battle Sphere Bonuses
Spheres that activate DURING the match: Gambling (proc on kill), Gunsmith (multiplier), War Paint. These apply before the weapon premium.
5
Weapon Premium Multiplier (BIG ONE)
TRAC300 HC = 18.0x. TAC50PLAT = 16.0x. TAC50G = 8.5x. TPAR Elite/TPAR300 = 2.0x. Standard weapons = 1.0x. This MULTIPLIES everything from steps 1-4.
6
After-Battle Sphere Bonuses (BIGGEST LEVERAGE)
Spheres with "after-battle" activation apply AFTER the weapon premium. This is where Flawless (51%), Eleven (51%), Anniversary (50%) stack on top of the already-multiplied RP. THIS IS WHERE YOU MAXIMIZE.
7
SP Vest / Gear Multiplier
Secret gear pieces may add a final multiplier. Full Secret gear loadout recommended.

Weapon RP Tiers

Weapons ranked by RP earning potential. The multiplier applies at Step 5 — it multiplies ALL your base RP.

WeaponTierKill PtsHS PtsMultiplierRating
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Optimal Sphere Loadout for Maximum RP

Fill all 6 sphere slots (3 weapon + 3 helmet) with after-battle RP boost spheres. These are the best picks at Ultima Stage 7.

WEAPON SLOTS
Slot 1: Flawless
+51% RP (Ultima S7)
Best unconditional after-battle sphere. Always activates.
Slot 2: Eleven
+51% RP (Epic/Legendary S7)
Tied with Flawless. Only available at Epic+ rarity.
Slot 3: Anniversary
+50% RP (Ultima S7)
Third best unconditional. Available at all rarities.
HELMET SLOTS
Slot 4: Persistent
+43% RP (Ultima S7)
Conditional: fighting 3+ enemies alone. Triggers often in DeathMatch.
Slot 5: Avenger
+40% RP (Ultima S7)
Conditional: revenge kills. Good if you frequently trade kills with the same players.
Slot 6: Afterburner / Reaper
+35% RP (Ultima S7)
Afterburner: after 70 kills. Reaper: after 10 wins. Both solid choices.
Total Potential: +270% after-battle RP bonus
51+51+50+43+40+35 = 270% if all spheres activate. Unconditional spheres (Flawless, Anniversary) always activate. Conditional spheres depend on gameplay.

All RP Boost Spheres — Ranked by Max Value

Values shown at Stage 7 (max upgrade) per rarity tier.

SphereActivationBaseUncommonEpicLegendaryUltima
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What Top Players Actually Run

Top player loadouts.

PlayerSquadWeaponGradeMultiplierWeapon SphereHelmet Sphere
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